3C Institute for Social Development https://3cisd.com Fri, 17 Jan 2025 20:03:10 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.3 https://3cisd.com/wp-content/uploads/2025/03/3C_Logo-100x100.png 3C Institute for Social Development https://3cisd.com 32 32 New Online Courses Help Mental Health Clinicians Support First Responder Communities https://3cisd.com/new-online-courses-help-mental-health-clinicians-support-first-responder-communities/?utm_source=rss&utm_medium=rss&utm_campaign=new-online-courses-help-mental-health-clinicians-support-first-responder-communities Mon, 02 Dec 2024 16:16:29 +0000 https://3cisd.com/?p=22293

New Online Courses Help Mental Health Clinicians Support First Responder Communities

UCF RESTORES, a nonprofit clinical research center and treatment clinic at the University of Central Florida led by Dr. Deborah Beidel, is working with 3C Institute to update and expand its catalog of e-learning courses. Two trainings, Trauma Management Therapy (TMT) and Understanding Firefighter Culture, are now available.

TMT is an evidence-based treatment for posttraumatic stress disorder that serves as the cornerstone of UCF RESTORES’s successful treatment approach. Understanding Firefighter Culture is designed for mental health clinicians who are interested in working more effectively with firefighters and paramedics/emergency medical technicians. A third e-learning course, Understanding Law Enforcement Culture, is currently in development.

Updated: Trauma Management Therapy

TMT has been updated to include the latest features available on 3C’s Dynamic e-Learning Platform (DeLP). The course engages learners through a combination of instructional videos, interactive features, and knowledge checks.

Published: Understanding Firefighter Culture

3C’s team of editors, graphic designers, and software developers worked closely with Dr. Beidel to translate her in-person cultural competency training into an online format. The course builds on the UCF RESTORES team’s experiences offering mental health services to firefighters throughout Florida. By examining the fire service’s unique culture, work-related challenges, and experiences that typically lead firefighters to seek treatment, the course seeks to improve mental health professionals’ ability to provide appropriate, personalized treatment to first responders. Placing this course online lets clinicians in other states take advantage of this training.

Planned: Understanding Law Enforcement

UCF RESTORES is also looking to the future. Dr. Beidel and 3C are developing a cultural competency e-learning course focused on law enforcement. Like its fire service counterpart, this course will examine the unique characteristics and experiences that providers must consider when working with this population.

]]>
Top 5 Benefits of Game-Based Assessment https://3cisd.com/top-5-benefits-of-game-based-assessment/?utm_source=rss&utm_medium=rss&utm_campaign=top-5-benefits-of-game-based-assessment https://3cisd.com/top-5-benefits-of-game-based-assessment/#comments Mon, 25 Nov 2024 17:01:34 +0000 http://www.3cisd.com/?p=1721 Game-based social and emotional learning (SEL) assessments are quickly becoming more popular. According to SEL expert and 3C Institute CEO Melissa DeRosier, PhD, game-based assessments have five main benefits:

  1. Games provide unique opportunities for social interaction.
    It may seem counterintuitive to use games to teach social and emotional skills, but an online game provides a safe space for children to explore different behavior choices. Zoo U, for example, gives students an opportunity to practice six skills in a fictional school environment.
  2. Games are well suited for assessment of SEL and 21st-century skills.
    There’s a growing emphasis in education on SEL and 21st-century skills development, along with the recognition that it’s not just what children know but what they do with that knowledge. In games such as Adventures Aboard the S.S.GRIN, children see how their choices affect others and lead to different outcomes.
  3. Games are ideal vehicles for formative assessment.
    Formative assessment helps educators and counselors adjust, inform, and plan instruction. When we know where children are having difficulty, we can intervene and focus attention on problem areas.
  4. Games provide unique opportunities for “stealth” assessment.
    When children are aware they’re being assessed, they may behave differently than they would in typical circumstances.
  5. Games can take advantage of adaptive assessment.
    The technology used in computerized adaptive assessments tailors instruction to each student, adjusting the level of difficulty based on the child’s responses.

An earlier version of this article was published on July 14, 2016. A longer version was published in the Spring/Summer 2016 issue of The Voice, from our partners at Professional Educators of North Carolina.

]]>
https://3cisd.com/top-5-benefits-of-game-based-assessment/feed/ 1
3C Celebrates Over 20 Years of Improving Social, Emotional, and Behavioral Health https://3cisd.com/3c-celebrates-over-20-years-of-improving-social-emotional-and-behavioral-health/?utm_source=rss&utm_medium=rss&utm_campaign=3c-celebrates-over-20-years-of-improving-social-emotional-and-behavioral-health https://3cisd.com/3c-celebrates-over-20-years-of-improving-social-emotional-and-behavioral-health/#comments Mon, 25 Nov 2024 13:12:13 +0000 https://www.3cisd.com/?p=4842

3C Celebrates Over 20 Years of Improving Social, Emotional, and Behavioral Health

3C Institute is celebrating over 20 years of providing custom software solutions for social, emotional, and behavioral health. To reflect on the company’s impact over the past two decades, CEO and founder Dr. Melissa DeRosier sat down with one of our editors to discuss how 3C started, what it has accomplished, and where it is headed.

Q: Why did you start 3C Institute?

A: Before I started 3C, I was working on a five-year grant, known as the FIRST Award, from the National Institute of Mental Health (NIMH). With the grant, I began working in schools all across the Wake County Public Schools System, and I was investigating my primary areas of interest, children’s social development and peer problems. I wanted to discover how we can help children adjust better to school, both academically and behaviorally. The grant got me into the community and into schools, and the schools asked me to develop an intervention to help kids who were teased, bullied, rejected, and left out—the kind of kids who were the focus of my research.

The result was Social Skills Group Intervention (S.S.GRIN), an evidence-based small group social skills training program. My work in the schools happened at a time when I was trying to figure out how to spend my career doing something that would impact children’s lives in a positive way. I didn’t see academia as the path for me to do that, so I decided to found 3C Institute.

Working out of my attic, I applied for three Small Business Innovation Research (SBIR) grants, all of which received funding and made it possible to build and later expand the company. My goal was to make sure my research would have a real-world impact.

Q: How has 3C Institute changed over the past 20 years?

A: Beginning around 2006, we started moving toward technology to increase the scalability and reach of our products. Our goal was to build a sustainable business that would be less reliant on grants. At first, we really focused on game-based social-emotional learning (SEL). At that time, people were skeptical about using technology for mental health, and for some, we were too innovative. We were ahead of the curve. But we kept working hard until we won grants to create multiple games, including Adventures Aboard the S.S.GRIN, Zoo U, and Hall of Heroes. Once the research and development was done, we partnered with Tim Huntley, CEO of Centervention, to take our products to market. To date, he’s brought our SEL games to hundreds of thousands of children across the world!

Games were our first real entrée into technology. But as we worked on them, the possibilities really opened up. I thought to myself: if we can use technology to produce effective games, how else can it help address mental health and improve care?

That’s where our Dynamic e-Learning Platform (DeLP) came from. DeLP started as a means to support professional development for mental health providers. And then it evolved over time to include more and more interactive elements, such as virtual simulations and personalized assessments, eventually becoming what it is now: an effective and versatile platform for both professional development and self-paced learning.

We also created IMPACT to support the high-quality implementation of any program being used in real-world settings. With IMPACT, Providers don’t have to do S.S.GRIN. They could do Cognitive Behavioral Intervention for Trauma in Schools (CBITS), Positive Action, or any number of evidence-based programs!

Q: What makes 3C's games so innovative?

A: We’ve developed several original games with funding from the NIMH and the US Department of Education. Before ours, there were no evidence-based games for social-emotional development that worked. The games that did exist had several problems. They underestimated kids’ intelligence. They spoke down to kids. Their game play was boring because kids clearly knew how to answer the questions correctly. Because of these problems, kids didn’t like those games and didn’t play them. The games just weren’t effective.

Adventures Aboard the S.S.GRIN and Zoo U are truly the first games proven to be effective intelligent social tutoring systems. When I say intelligent, I mean that, as part of our game engine, we dynamically adjust game play based on player choices in order to challenge but not frustrate kids and to provide meaningful pedagogical assistance. The result is personalized play. That level of individualization didn’t exist until our SEL games came to market.

Adventures Aboard the S.S.GRIN and Zoo U are truly the first games proven to be effective intelligent social tutoring systems.

Another driver for creating game-based SEL was equity. People who get good mental health services tend to be those who can afford them, people who already have the resources and time for these services. There has always been—and there still is—a large gap in equity. Too often kids who need and would benefit from SEL don’t get it, and sometimes the ones who would benefit the most are the least likely to get it. I see games and technology-driven products more generally as ways to help overcome some of these financial and practical barriers.

I see games and technology-driven products more generally as ways to help overcome some of these financial and practical barriers.

Most importantly, our games actually help kids. That distinction sets us apart from nearly every other competitor.

Q: Around 2016, 3C Institute shifted toward a service-based model. How have these client partnerships changed the company's vision and technology?

A: In 2016, we really started to focus on how technology could be used to support other groups doing similar kinds of behavioral health work, not just our own. If we try to fulfill our mission of broadly improving health and well-being just by ourselves, we really limit our reach. Instead, we’ve found ways to expand our reach. We have effectively leveraged the technological infrastructure and features that we built and tested through SBIR grants to create a wide range of custom technologies for developers, researchers, and nonprofits across the country and beyond. Now our work seeks not only to improve the quality and implementation of our own programs but also to assist others like us as they do their good work. By helping others, we can better fulfill our own mission to improve health and well-being across the world.

Q: What sets 3C Institute apart from other software developers?

A: I know of no other company like us. We provide fantastic services, and we do so in a way that no other software company can compete with. The fact that our developers, editors, and artists—everybody in the company—can speak the language of behavioral health is vastly helpful when working with our partners. All of our clients fall under the umbrella of social-emotional and behavioral health. Because we speak the same language, we can talk to each other and move forward in a much more efficient, effective way.

The fact that our developers, editors, and artists—everybody in the company—can speak the language of behavioral health is vastly helpful when working with our partners.

If I couldn’t speak this language, or if my developers didn’t understand why programs need to be evidence-based, for example, we wouldn’t be nearly as good a partner for all of our clients who are doing such essential work.

Q: How did the COVID-19 pandemic influence 3C Institute's mission?

A: If anything, the pandemic validated our business model. Effective online learning is here to stay. I said there used to be skepticism about games, but there’s still skepticism about online learning more generally. For schools in particular, the pandemic served as a forcing function. Suddenly people had to do remote learning. They had to look for online options to support their students. They had no other choice. Now that they’ve had these experiences, they’ve seen that online learning is viable. There’s more of an appetite for the kinds of technology-based behavioral health products that we provide.

Effective online learning is here to stay.

 

An earlier version of this article was published on May 4, 2021.

]]>
https://3cisd.com/3c-celebrates-over-20-years-of-improving-social-emotional-and-behavioral-health/feed/ 1
Zoo U: Combine Game-Based Direct Assessment With Surveys https://3cisd.com/zoo-u-combine-game-based-direct-assessment-with-surveys/?utm_source=rss&utm_medium=rss&utm_campaign=zoo-u-combine-game-based-direct-assessment-with-surveys Thu, 24 Oct 2024 16:04:09 +0000 https://3cisd.com/?p=21049

Zoo U: Combine Game-Based Direct Assessment With Surveys

Zoo U logo

Zoo U has received another strong review. The Organisation for Economic Co-operation and Development (OECD) recently published a review of innovative tools for assessing social emotional skills. In the article, OECD praises Zoo U for its cutting-edge features, including:

  • Assessing multiple skills in a single game
  • Using direct and indirect choices to assess skills
  • Creating an immersive, real-world experience


We created Zoo U with funding from the US Department of Education. Zoo U is an evidence-based game for social emotional skills assessment and intervention with elementary students. Distributed by Centervention, Zoo U helps tens of thousands of students in schools across the nation build social emotional skills.

The game-based direct assessment in Zoo U reviewed by OECD brings together the rigor of traditional assessments and the innovation of digital technology. In Zoo U, elementary-aged youth create an avatar to navigate six short scenes, giving youth the freedom to make their own choices as they navigate social problem-solving situations.

Each scene represents a key skill:

  • Communication
  • Cooperation
  • Emotional regulation
  • Empathy
  • Impulse control
  • Social Isolation
In Zoo U, three children play four-square as one child sits on the sidewalk looking on despondently. Users select whether the children playing should watch the rabbits, talk to the child on the sidewalk, or keep playing the game.

This award-winning 20-minute direct assessment has been shown to have strong reliability and predictive validity, including criterion validity predicting school-based outcomes.

As the OECD concludes, Zoo U is “an example of how a game can be designed to specifically target individual skills.”

Zoo U is "an example of how a game can be designed to specifically target individual skills."

]]>
With Quest, the Annie E. Casey Foundation Gives Youth a Voice https://3cisd.com/with-quest-the-annie-e-casey-foundation-gives-youth-a-voice/?utm_source=rss&utm_medium=rss&utm_campaign=with-quest-the-annie-e-casey-foundation-gives-youth-a-voice Thu, 22 Aug 2024 15:32:38 +0000 https://3cisd.com/?p=21043

With Quest, the Annie E. Casey Foundation Gives Youth a Voice

A primary goal of Quest, our online data collection platform, is to give youth a voice in the assessment process. Too often, youth are left out of that process, with adults providing the data that guide decisions about young people’s lives. Before online survey platforms, administering paper-and-pencil surveys was too expensive and time-consuming to collect data with youth. The rise of online survey systems has decreased these costs, but many have user interfaces (UI) that are inappropriate for youth. Their formats—weighed down by plain text, with several items per page—may be fine for adults, but with youth, motivation to respond, attention, and data quality all suffer. And the literacy demands still prevent younger youth from being able to complete online surveys.

Quest solves these problems. It’s the only child-friendly online data collection platform with customizable survey components and formatting that enables high-quality data collection with youth as young as 5 years old.

Other Online Survey Platforms

Many online survey platforms have user interfaces that are inappropriate for youth. Motivation to respond, attention, and data quality all suffer. Literacy demands prevent younger youth from completing online surveys.

Quest Is the Solution

Quest is the only child-friendly online data collection platform with customizable survey components and formatting that enables high-quality data collection with youth as young as 5 years old.
LEARN MORE

Partnering with the Annie E. Casey Foundation

Since we began our partnership with the Annie E. Casey Foundation (AECF) in 2020, it has used Quest to give youth a voice in community-wide assessments through the Youth Experience Survey (YES). Previously, the YES was administered with paper and pencil. But AECF recognized it needed to use an online platform to scale the assessment nationally. Further, it recognized the need to engage youth in the development process so that both the assessment language and the survey format would fit the survey’s young audience.

AECF engaged in participatory research with adolescent youth over several years to gather feedback on survey items and the UI. The result is a visually appealing, easy-to-navigate, inclusive online survey.

In addition, we worked with Casey to create an online dashboard for community partners to more easily access and use collected data, including automated scoring, a visually engaging and informative data dashboard, and custom reports with meaningful and actionable results.

More than a thousand students across three school districts participated in the initial release of the online YES. AECF is now working with communities across the nation to broadly scale the YES. If you’re interested in learning more about AECF’s work, visit the Evidence2Success Tool Kit.

]]>
Protect the Validity of Your Online Survey Data https://3cisd.com/protect-the-validity-of-your-online-survey-data/?utm_source=rss&utm_medium=rss&utm_campaign=protect-the-validity-of-your-online-survey-data Thu, 22 Aug 2024 15:24:52 +0000 https://3cisd.com/?p=21037

Protect the Validity of Your Online Survey Data

Fraudulent responses to online surveys are increasing. Bots search the Internet for study recruitment postings, and scammers pretend to be appropriate respondents to get paid for study participation. The result is a corruption of research data, invalidating findings and undermining science. 

Our Experience

Our own study recruitment efforts have encountered this problem. Recently, we posted a study recruitment flyer across social media. The flyer invited elementary teachers to review and evaluate a website with tools to support social emotional learning (SEL) in schools. We directed individuals interested in participating to complete an online interest survey. Over a 2-week period, 340 interest surveys were submitted. But when we examined the responses, we determined very few were from actual teachers. Most were clearly bots or scammers.

We relaunched recruitment with the same study flyer. This time, we used carefully selected strategies to block bots and scammers, specifically:

  • Sending the flyer through our newsletter mailing list and those of partners in a similar field, making sure not to post to social media.
  • Using CAPTCHA to decrease bots’ ability to enter the interest survey at all. 
  • Using a second graphical screener question that exited respondents from the survey if their answers were incorrect. Respondents could move forward only if they answered with the correct number (5). Blank or incorrect numbers ended the survey. For our survey, we used a JPEG of an equation.
A CAPTCHA showing 12-7=
  • Setting up validation criteria for email and phone number questions. For example, the survey system made sure phone numbers used 10 numeric digits. If the phone number had an incorrect number of digits, the respondent couldn’t move forward in the survey.
  • Requiring a work email address to proceed with the survey.
  • Asking open-ended questions to screen respondents. These questions were easy for teachers to answer but difficult for scammers to fake good answers. For example, we asked respondents to describe an SEL issue they’ve faced with students. 
  • Requiring a physical mailing address to receive incentives and not offering incentive payments over email.

After a 2-week period, 67 interest surveys were submitted. Of the 67 respondents who made it past CAPTCHA, 16 were likely bots—their answers to the simple math question were incorrect. Of those who answered the math question correctly, 12 exited the survey when required to provide a work email and phone number. A total of 39 respondents completed the full interest survey. We examined their responses to the open-ended questions, searched the web to confirm the information they entered, and conducted phone interviews. In the end, we confirmed all 39—or 100 percent—were true respondents who qualified to participate in the study.

A table showing the survey respondent results with and without validation checks.

Our Lessons Learned

What did we learn?

  1. Simply using CAPTCHA went a long way toward decreasing the total number of fraudulent responses. Adding a second graphical question effectively blocked the handful of bots that were able to pass CAPTCHA. As a result, the noise in our potential sample pool vastly decreased.
  2. Requiring a work email address and using automatic validation checks for emails and phone numbers essentially eliminated scammers. Although some people who exited the survey after these questions may have been real teachers who elected not to proceed, the benefit of these strategies outweighed the costs: the strategies removed all scammers from the sample pool.
  3. Using these screening questions and validation strategies greatly decreased the amount of time needed to validate potential participants. Without built-in validation checks, one of our researchers had to review 340 respondents to weed out fraudulent responses, such as the 95 respondents who entered (XXX) XXX-XXXX for their phone number and the 110 who spent less than 1 minute filling out the survey. 

It takes considerable time and attention to detect scammers. Although we received fewer total responses after implementing these built-in validation checks, we actually achieved a significantly higher number of true respondents, and we did it more efficiently. Here’s what matters most: we can feel confident in the validity of the data we collected.

Here's what matters most: we can feel confident in the validity of the data we collected.

How to Identify Fraudulent Responses

How can you spot fraudulent responses? Look for these clues:

  • Generic email addresses (especially Gmail, Yahoo, and Hotmail)
  • Email addresses that are clearly different from respondents’ names (e.g., katelynnkhp@gmail.com for Joe Webster or leakekiso@gmail.com for Caroline Randolph)
  • Incorrectly formatted phone numbers, such as (XXX) XXX-XXXX
  • Fake school names, such as Bedford or Kirby School
  • Real school names but the respondent isn’t affiliated with the school (identified by searching for staff names on school websites)
  • Time spent completing the survey is significantly lower than researchers would expect (e.g., spending 30 seconds to complete 12 items)

How to Recruit Online

Our strategies can help you make sure your data is real:

  • Use CAPTCHA
  • Use a graphical screener question
  • Use validation requirements for email addresses and phone numbers
  • Require a work email and physical address
  • Ask open-ended questions tailored to your audience
]]>
RAND, PCANC, and NCSMH Use Quest to Improve Outcomes https://3cisd.com/how-our-partners-use-quest/?utm_source=rss&utm_medium=rss&utm_campaign=how-our-partners-use-quest Tue, 05 Sep 2023 14:38:54 +0000 https://3cisd.com/?p=21030

RAND, PCANC, and NCSMH Use Quest to Improve Outcomes

Partner Spotlight

Our partners across the globe use Quest to meet their data collection goals.

They know that finding the right data collection platform is hard.

So we made Quest easy.

  • Create survey items
  • Deploy surveys
  • Monitor responses
  • Code and visualize data
  • Export results
  • And more!

Right now, our partners at RAND, Positive Childhood Alliance North Carolina (PCANC), and the National Center for School Mental Health (NCSMH) are using Quest to support critical work in education and systems evaluation.

RAND Uses Quest for Messaging

3C Institute + Rand logos, with "Test with Quest."

As the economy changes, educational needs change, too. That’s why RAND is supporting the Ohio Department of Education’s mission to enroll more and more people in manufacturing and IT certification programs. 

Quest is a vital part of that mission. 

With Quest, RAND is conducting randomized messaging incorporating: 

  • Branching and skip logic
  • Smartphone-friendly design
  • Incentive management system

PCANC Uses Quest As a One-Stop Platform

3C Institute + Positive Childhood Alliance North Carolina logos, with "One platform. Several Communities."

PCANC needed a system to evaluate prevention services in communities throughout North Carolina. SurveyMonkey wasn’t meeting its needs. So PCANC turned to Quest.

Quest gives PCANC:

  • Customizable queries
  • Visualizations for in-depth data analysis
  • A one-stop platform for data collection

NCSMH Uses Quest to Improve the Screening and Assessment Process

3C Institute + SHARE logo, with "Assess. Respond. Evaluate."

Mental health clinicians need better supports to deliver mental health services and assessments in schools. Fewer than one-third of students who need mental health services receive them, often because screenings are difficult to access and administer.

The Student Health Assessment, Response, and Evaluation System (SHARE) makes this process easier. 

By integrating an extensive library of screening measures into Quest, SHARE helps: 

  • Build assessment plans 
  • Send assessments to students, parents, and educators 
  • Monitor student progress
]]>
Our Partners Rely on Quest https://3cisd.com/our-partners-rely-on-quest/?utm_source=rss&utm_medium=rss&utm_campaign=our-partners-rely-on-quest Tue, 31 Jan 2023 19:19:48 +0000 https://3cisd.com/?p=20998

Our Partners Rely on Quest

Quest logo

Quest Makes Research Possible

Every day, our partners at RAND, the Annie E. Casey Foundation, and Rocketship Public Schools DC (RPS DC), use Quest to reach people all over the United States.

Single Stop U.S.A. and RAND

As low-income college students face growing financial strains, Single Stop U.S.A. has worked tirelessly to assist community college students with applications to public benefit programs and wraparound services. To understand the effectiveness of these resources, Single Stop U.S.A. partnered with RAND and 3C Institute.

The result? A two-year study that used some of Quest’s most powerful features:

  • Branching to determine respondents’ eligibility
  • Branching to sort respondents by group
  • Messaging to notify respondents about progress and compensation—the follow-up reached 6,000+ respondents!
Survey asks respondents questions about their finances, specifically whether they have used SNAP or WIC in the past 12 months.

Build Surveys

Design like a pro with seamless branching and an intuitive survey builder.

A customized email reminds users to complete a survey to earn a gift card.

Drive Responses

Create timepoint notifications, follow-ups, and other messages to drive responses.

Annie E. Casey Foundation

Communities and government agencies use data to understand students’ well-being, including their risk factors and protective factors. But paper-and-pencil surveys are slow and impractical when compared to electronic surveys.

To streamline the data collection process, the Annie E. Casey Foundation worked with 3C Institute to redesign the Youth Experience Survey. The survey is a part of a selection of online tools that the Foundation will offer through its Evidence2Success initiative, which provides a framework for communities and public systems to improve the well-being of children and youths.

With Quest, this important data collection is made simple. The surveys include graphics and interactive elements to keep young survey takers engaged, leading to higher response rates. An online tool kit of resources is scheduled for release on the Foundation’s website in the spring of 2023.

Rocketship Public Schools DC

At RPS DC, students’ social-emotional well-being is a top priority. RPS DC understood that accurately surveying up to 1,400 children would be difficult.

To meet that challenge, RPS DC asked 3C Institute to design and deploy a child-friendly survey appropriate for all levels of literacy. Quest made it possible.

Bringing together the latest developmental accommodations, an engaging character assistant, and robust data collection, RPS DC’s Quest has gathered student data each fall and spring since 2021.

Interested in Quest?

]]>
Discover Quest https://3cisd.com/discover-quest/?utm_source=rss&utm_medium=rss&utm_campaign=discover-quest Tue, 31 Jan 2023 17:55:21 +0000 https://www.3cisd.com/?p=7804

Discover Quest

Quest logo

Quest is a cutting-edge online data collection platform designed to meet the needs of researchers and providers working with any age group—adults, teens, and children as young as five years old.

Quest lets you:

  • Create survey items

  • Deploy surveys

  • Monitor responses

  • Code and visualize data

  • Export results

  • and more!

With a 12-month Quest license, you control every aspect of data collection

Surveys as Unique as Your Research

Craft surveys to support your research and meet the needs of your respondents:
  • Expertly designed templates
  • Customized look to match your brand
  • Customized experience to guide respondents
  • Data visualization
  • Section 508 compliance
  • Multilingual surveys
  • Cutting-edge survey builder (full suite of question types, skip logic, branching logic, answer piping, custom variables, text-to-speech, drag and drop for categorization)
The Quest builder shows the ability to drag and drop elements to create a survey.

Building Made Easy

Drag and drop elements, edit settings, and customize colors and branding to make surveys meet your needs.

Quest's visualize feature shows data turned into a bar graph with other options for displaying the data.

Data Made Beautiful

Visualize data to see your results in seconds.

Developmental Accommodations

Quest is the only research-based online data collection system that can be tailored to the developmental needs of children, giving them an important voice in research.

Want to learn more?

Read all about Quest's Basic and Premium features!

]]>
Trauma Aware Schools: A New Site for a New Era https://3cisd.com/trauma-aware-schools-a-new-site-for-a-new-era/?utm_source=rss&utm_medium=rss&utm_campaign=trauma-aware-schools-a-new-site-for-a-new-era Tue, 13 Sep 2022 15:57:23 +0000 https://www.3cisd.com/?p=7144

Trauma Aware Schools: A New Site for a New Era

Trauma Aware Schools

As students and school staff go through their days, the effects of trauma are all too visible. From cognitive delays to teacher burnout, trauma has the potential to touch nearly every aspect of the school experience. In a 2007 study, researchers found that more than two-thirds of children have experienced at least one traumatic event, which can profoundly affect their ability to effectively engage in learning. “Despite what we know about the disruptive and distressing symptoms of PTSD, depression, and anxiety, we are not fully meeting the needs of children who suffer from the negative consequences of exposure to trauma,” writes Dr. Marleen Wong, a pioneering developer of interventions for children’s trauma in schools.

Over the past decade, 3C Institute has met Dr. Wong’s call to action by partnering with the RAND Corporation, the Center for Resiliency, Hope, and Wellness in Schools, and the Center for Safe and Resilient Schools and Workplaces to disseminate a wide offering of trauma-related interventions.

This April, our partnership took another leap forward with the launch of a redesigned joint website for both centers that serves as a central hub for caregivers, educators, and mental health professionals searching for evidence-based interventions for trauma. (Although each center retains its own distinct identity, in this article we will refer to them collectively as “the Center.”) The variety of programs featured sets the site apart from other resources. 

We are not fully meeting the needs of children who suffer from the negative consequences of exposure to trauma.

A New Site, A New Era

The update offers more than a new look. Drawing on 3C’s custom behavioral health technology, TraumaAwareSchools.org brings together:

These tools enable teachers, administrators, staff members, mental health providers, and students to build a trauma-informed school culture.

Putting the Informed in Trauma-Informed

Understanding the scope and effects of trauma is the first step toward building a supportive school culture. To encourage schools to adopt this approach, the Center provides a convenient guide on its Home page for creating a trauma-informed school. Each tab in the guide details a key component of a trauma-informed school, making it easy for school staff to begin incorporating these components in their own schools.

The components include:

  • Family and community engagement
  • Whole-school safety planning and engagement
  • Staff supports
  • Whole-school trauma programming
  • Classroom-based strategies
  • Early and targeted interventions
The Center's guide outlines the components of trauma-informed schools, answers important questions, and provides relevant resources.

These components, as former Cognitive Behavioral Intervention for Trauma in Schools (CBITS) trainer Joshua Kaufman suggests, help change attitudes throughout the entire school system. “Ultimately,” Kaufman says, “trauma-informed schools understand and recognize that children’s behavior is a developmental response to past experiences.”

The new website supplements the information provided in the guide with a redesigned and streamlined resource center that groups resources according to intended audience, relevant interventions, and file type. Most importantly, it lets visitors filter and search for the topics that most interest them.

Ultimately, trauma-informed schools understand and recognize that children's behavior is a developmental response to past experiences.

Interventions

Six interventions form the backbone of the Center’s efforts to build resilience and coping skills in schools. True to the Center’s mission to “provide equitable and inclusive care,” the interventions collectively address the needs of students, teachers, and school staff members.

Student interventions currently available:

Staff trainings currently available:

In response to recent events, including those highlighted by the Black Lives Matter protest during and after the summer of 2020 and recent school shootings, the Center is redoubling its efforts to provide crisis training in schools.

Two crisis-related programs are coming soon:

  • The Racial Trauma Module, offered as a live training
  • Psychological First Aid-TEACH

A Suite of Tools

Pamela Vona, cofounder of the Center for Safe and Resilient Schools and Workplaces and program manager for the Center for Resiliency, Hope, and Wellness in Schools, explains that trauma awareness is a process, not a checkbox. “Being a trauma-informed school isn’t doing just one thing,” she notes, adding “it involves engaging in a variety of practices to effectively support the needs of students and staff.” The website, interventions, and resources form a powerful suite of tools for anyone interested in taking the first step in this process.

]]>